EA BioWare

Last week, I received an offer from EA BioWare: they want me to join their San Francisco operations team as a Platform Systems Engineer! I still can’t believe that this is happening, but I’m going to be moving to California to work for a game studio. This is practically my dreams come true, and I’m excited and overwhelmed beyond my imagination.

I won’t be working on games directly, but I’ll be working in a devops role to automate and manage servers for games and internal projects. It’s a good fit with my experience in web applications, system administration, and tool development. It also can be a potential stepping stone to a game development position later on.

The next two months are likely to be hectic, as I move to temporary housing in California, and then find an apartment and move into it. Ongoing projects may have to take a back seat until I can get the free time again. But the weather and job will be worth it!

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Open Source talk on Podcast 17

On Saturday, I appeared as a guest host on Podcast 17, for the interview portion of episode #128, to talk about the benefits and challenges of creating open source modifications for Valve’s Source engine, the power behind their classic Half Life 2 series. It got rather sidetracked from the original plan of discussion, and ran longer than expected, but there was some interesting discussion, and great insight from former Valve contractor Tony Sergi.

If you work on the Source engine, or are looking to run or join open source mod projects, I highly recommend you take the time to listen in.

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